

What devs need is a latency-free TTS tool they can use independently, without leaving the game engine-and that’s exactly what you get with ReadSpeaker AI’s Unity text-to-speech plugin. And an unintegrated TTS engine creates a whole new layer of project management, threatening already drum-tight production schedules. Some TTS speech labors under perceptible latency, making it unsuitable for in-game audio. There have traditionally been a few technical roadblocks between TTS and the game studio: Devs find it cumbersome to create and import TTS sound files through an external TTS engine. What we do know is that TTS can solve tough development problems, that it’s a cornerstone of accessibility, and that it’s a key component of dynamic AI-enhanced characters: NPCs that carry on original conversations with players. We’ve only begun to discover what this tool can do in the hands of creators. As a game developer, how will you use text to speech (TTS)?
